
There’s a subtle revolution occurring in the world of music that has eluded most commentators on the subject. Mainstream media coverage of the music industry has been focused mostly on Spotify streaming numbers and viral posts—like what you see on TikTok—while an entirely new ecosystem of composers, performers, and music lovers has developed from an unexpected source of inspiration in recent years: video game soundtracks.
The centre of this movement is with Japanese role-playing games and, for decades, JRPG composers have created music that stands shoulder-to-shoulder with the most groundbreaking examples of orchestral, electronic, and ambient music. The work of Nobuo Uematsu, Yoko Shimomura, and Yasunori Mitsuda is not featured in mainstream publications, such as Rolling Stone, but many music lovers have developed a level of admiration towards them that would be comparable to how classical fans revere virtuoso performers.
And if the financial data is any indicator, it appears as though the trend is continuing to grow. For example, concerts of orchestral video game music continue to sell out the number of highs and lows for traditional classical concerts; and albums/discs of video game music from 30 years ago are still generating streaming revenue for their respective owners, which is not dissimilar to the amount generated by music currently being released today. Through the use of social media platforms such as YouTube, cover artists and arrangement communities have come together as one, creating a collaborative form of art that crosses borders and genres. A single version of a battle theme from any of the Final Fantasy games can receive millions of views on YouTube, showcasing the wide range of music consumers, from the young teenagers that are hearing this sound for the very first time, to the middle-aged fans that are revisiting childhood compositions.
The brilliance of JRPG music lies in its usability within a game setting. All music written for video games serves a purpose of storytelling, and therefore evokes emotion such as the heavy burden of finishing a boss battle, the warmth of your hometown and sadness that comes with losing a party member after fighting beside them for sixty hours. This defined emotional intent creates a direct quality to the music of video games that is sometimes missing from the body of work in the concert hall. For example, Nobuo Uematsu wrote the opera sequence in Final Fantasy VI on a sixteen-bit console using synthesized audio. His objectives for this music were orchestral, however, the limitations of the technology forced Uematsu to be creative and thus the new music was completely original to everything that preceded it.
There are many ways that music appreciation is more connected to video game culture than most observers realize. Entertainment platforms like Kingbet89 have recognized that mechanics of engagement such as progression, achievement loops and immersive soundtracks have been pioneered by video game developers and have strong applications across various genres of entertainment. Therefore, the music of video games should not be viewed as separate from the design aspect; music gives emotional energy to each component of the overall experience.
Town themes are a unique form of artistic expression and deserve special consideration. Town theme music is especially significant in a genre where players can spend several dozen hours exploring their surroundings. Furthermore, town themes as a rule deliver more emotional impact to quiet spaces between action sequences than anything else. Effectively, town themes function to create a sense of space and belonging that is rarely accomplished by scores for films because the listener has inhabited that space for such an extended period. When you hear the score to a film, you are listening to the score for approximately two hours, when listening to a JRPG town theme, the score is the soundtrack to your life for several weeks.
There is also a story in the evolution of video game music from a technical perspective. Early JRPG composers could only use three to four sounds at a time on their consoles, while the sounds were all synthesized. Currently, soundtracks are done using orchestral instruments, choir singers, and the production value of video game soundtracks rivals those of major movie productions. Nonetheless, the strong craftsmanship in the melodies that were created in the 8-bit era is still evident today. With the availability of more instruments and more powerful hardware to support those instruments now, composers are able to produce the music that has been previously limited by the hardware, however, the strong melody and emotional intent remains the same.
Democratization of access to music through streaming services has created opportunities for music listeners in a way that concert promoters would never have imagined. JRPG soundtracks have a place in curated playlists created specifically for studying, working and relaxing, and therefore, many people who have never played a video game before are being shown these compositions on algorithmically developed playlists, and subsequently are drawn into the world of video game music, which operates under a very different set of guidelines from mainstream musical genres.
The community aspect of video game music keeps the music fresh. The process of producing orchestral arrangements, jazz interpretations, metal covers and lo-fi remixes of compositions that are in some cases more than twenty years old is continuously taking place. As a result of this continuous reinterpretation, the collector is constantly being exposed to new interpretations of the music and they would never otherwise be introduced to them. In 2026, it would be quite commonplace to hear a jazz trio perform compositions from Chrono Trigger in a bar in Brooklyn.
The future of the video game music community is very bright, as the generation that was raised on the music of video games begins to enter positions of prominence in culture, the distinction of the legitimacy of video game music is also becoming less distinct. Institutions of higher education are developing degree programs in video game music composition, and composers of film are acknowledging video game scores, including JRPGs, as significant influences on their compositions. Anyone who doubts the legitimacy of video game music should listen to Dancing Mad, Scars of Time, or Dearly Beloved, and then attempt to convince me how the mediums that created such works do not deserve a place among the other serious examples of musical success.
Collaborative efforts to appreciate JRPG Game soundtracks have introduced an remarkable culture of music. Every week there are cover bands that perform song covers from JRPGs in major cities throughout the world. There are also jazz quartets who reinterpret songs from the soundtrack of Chrono Trigger and perform them within small, intimate clubs. Metal bands arrange songs from the final fantasy series specifically for performance by adding distorted guitars and double bass drums. With each reinterpretation of songs from the video game soundtracks, audiences who may never have heard the songs in their original forms are able to experience them for the first time, thereby creating a constantly expanding network of musical exploration.
Culture is slow to change and educational institutions are responding to these new cultural phenomena with their typical cautious pace; however, they have begun to see the value of this shift within the educational system and are starting to add video game composition courses to their curricula. Many of the major conservatories now have video game composition classes so that students who want to learn about video games as a form of artistic expression can do so formally. The students who are part of these programs often have a very high level of enthusiasm towards JRPG music, which provides them with additional motivation to pursue a formalized music education.
